Grades 1–3: Ages 6 to 9 (grades 1 to 3), learning with a grown-up
The big question: How do we find out what makes things happen?
Children learn to look closely, count carefully, sort, and run small fair tests with things found at home. They practice telling what they saw apart from why it happened. Every later level of the course builds on these habits.
At a glance¶
| Who it is for | Children aged about 6 to 9 who can count to 20. A grown-up reads along, helps with materials, and talks through the questions. No screen time is needed for the hands-on parts. |
| Lessons | 10 lessons of about 30 minutes, plus a 2-part final project |
| Pace | Two lessons a week takes about six weeks, including the final project. Any lesson can be split into two sittings: story and activity one day, practice and checks the next. This helps most in the lessons with a 20-minute activity. |
| Total sittings | 12 |
How a lesson works¶
Warm up: remember the last lesson in two minutes.
Read the story together.
Do the hands-on activity and record what happens.
Practice together, then try two on your own.
Talk about it, then answer the three check questions. Say your answer out loud before you open a dropdown.
Grown-ups: read the short guide at the end of the page.
What you will be able to do¶
| I can... | Practised in | |
|---|---|---|
| O1 | I can count a group carefully and write it down so someone else can check it. | L0-01, L0-02 |
| O2 | I can sort things using one rule and tell which group has more. | L0-02 |
| O3 | I can tell what I saw before and after a change, without guessing why. | L0-03, L0-07 |
| O4 | I can plan a fair test that changes only one thing. | L0-04, project |
| O5 | I can say if something is sure, maybe, or impossible, and try it more than once. | L0-05 |
| O6 | I can use a pattern to make a guess, then check it. | L0-06 |
| O7 | I can explain why a clue is not always a cause. | L0-09 |
| O8 | I can write a yes or no choice as 1 or 0, and name the three big ideas of this course. | L0-08, L0-10 |
Lessons¶
| Lesson | Big idea | Hands-on |
|---|---|---|
| L0-01 · Count what you can see | Count each thing just once, and write your count down so anyone can check it. | Count and tally |
| L0-02 · Make clear groups | Sort with one clear rule, then count each group. | Sort the treasure box |
| L0-03 · Watch a change | Write down what you see before and after a change. Save your ideas about why for later. | Ice cube watch |
| L0-04 · Compare fairly | To find out what a change does, change just one thing and keep everything else the same. | Ramp race |
| L0-05 · Sure, maybe, or never? | Some things are sure, some can never happen, and many are maybe. You cannot know one coin flip, but many flips show a pattern. | Coin flip tally |
| L0-06 · Find a pattern and test it | A pattern helps you guess what comes next. But a guess is not done until you test it. | Cup tower |
| L0-07 · Use light to ask a question | We see things when light from them reaches our eyes. Some things let light through, some block it, and some bounce it back. | Flashlight test |
| L0-08 · Store a choice with a bit | A bit holds one choice out of two, like yes or no, on or off, 1 or 0. | Card code |
| L0-09 · A clue is not a cause | A clue can tell you about something without making it happen. | Clue or cause? |
| L0-10 · Meet the big ideas | This course joins three big ideas. What makes things happen. The surprising world of very tiny things. Machines that learn from examples. | Big ideas sort |
Final project: My own fair test¶
Over two sittings, the child picks a question, plans a fair test, runs it three times, and shares what they found.
Pick one question, or make up your own:
Does a toy car roll farther on a smooth floor or on carpet?
Which paper towel soaks up more water, a thick one or a thin one?
Does an ice cube melt faster on a plate in a sunny spot or in the shade?
Steps:
Pick one question.
Say what you will change. Say what you will keep the same.
Guess what will happen and why.
Do the test three times for each choice. Write every result.
Draw your results as a picture graph or a bar graph, with one square for each tile or step.
Tell someone what you found, and one thing you are still not sure about.
How it is checked. Each part has three steps up. Celebrate every step.
| Part | Getting started | Got it | Can explain it |
|---|---|---|---|
| My question | I picked a question with help. | I picked a question I can test. | I can say why the question matters to me. |
| My fair plan | I changed one thing, with help. | I changed one thing and kept the rest the same. | I can say what could make the test unfair. |
| My record | I wrote some results. | I wrote three results for each choice. | I can point to results that did not match and say why that is fine. |
| What I found | I said what happened. | I said what happened and used my results. | I said one thing I am still not sure about. |
Materials for the whole unit¶
Small things to count and sort: buttons, blocks, dry pasta, or toy pieces (about 30), and a few bowls
Paper, pencils, crayons or markers, and grid paper if you have it
Sticky notes, small paper cards, and masking tape
A toy car or a ball that rolls, two hardcover books, and a flat board or stiff cardboard
An ice cube, a plate, and a clock or timer
One coin and a paper cup
Six matching paper or plastic cups and a ruler with centimeters
A flashlight, clear plastic, wax paper, cardboard, white paper, and a small mirror (plastic if you have one)
Four playing cards or paper squares
For the final project: a ball or toy car, paper towels and a cup of water, or an ice cube and a plate
How progress is checked¶
Progress shows up three ways. Each lesson ends with three check questions. From Lesson 2 on, one of them looks back at an earlier lesson. Each hands-on activity produces a record (a tally, a table, or a drawing) that a grown-up can look at. The final project uses a four-part checklist.
For grown-ups: how this unit is designed
The unit was planned backward: first the eight outcomes, then the evidence that shows them, then the lessons Jay McTighe and Grant Wiggins, n.d.. Each lesson moves from remembering what the child knows, to watching an example, to doing, to talking it through Merrill, 2002. Short check questions and a warm-up that looks back are built in on purpose, because practice testing and spaced practice are among the best-supported ways to learn Dunlosky et al., 2013. Young children already reason about causes from what they see Gopnik & Sobel, 2000Gopnik et al., 2004; this unit gives that instinct words and a method. Options for different learners follow the Universal Design for Learning guidelines CAST, 2024. When the child answers a question, let them say their answer before opening it, then open it together and praise the thinking as well as the right answer.
Ways to adapt it.
Every story can be read aloud. Pictures and real objects come before symbols.
Children can show what they know by talking, drawing, pointing, or writing.
Each lesson has a way to make it easier and a way to make it harder.
Activities use cheap household things, so every family can take part.
Connections to school standards. These lessons connect to, but do not replace, the standards below.
| Standard | What it asks | Source |
|---|---|---|
| NGSS K-2 practices | Simple investigations based on fair tests, which provide data to support explanations. | NGSS Lead States, 2013 |
| NGSS 1-PS4-2 | Objects can be seen only when illuminated. | NGSS Lead States, 2013 |
| NGSS 1-PS4-3 | What happens when different materials are placed in a beam of light. | NGSS Lead States, 2013 |
| CCSS K.CC.5 | Count to answer “how many?” questions. | NGA Center and CCSSO, 2010 |
| CCSS K.CC.6 | Compare the number of objects in two groups: greater than, less than, or equal. | NGA Center and CCSSO, 2010 |
| CCSS K.MD.3 | Classify objects into categories and count each category. | NGA Center and CCSSO, 2010 |
| CCSS 1.MD.4 | Organize, represent, and interpret data with up to three categories. | NGA Center and CCSSO, 2010 |
| CCSS 2.MD.1 | Measure the length of an object with a tool such as a ruler. | NGA Center and CCSSO, 2010 |
| CCSS 2.MD.10 | Draw a picture graph and a bar graph for up to four categories. | NGA Center and CCSSO, 2010 |
Watch & listen¶
Count to 10 | Counting 1-10 | Khan Academy Kids. Khan Academy Kids · 0 min · 2022. A very short Khan Academy Kids clip about counting to 10.
Bowled Over - Isolating Variables: Crash Course Kids #39.1: Crash Course Kids
How Do We See Color?: SciShow Kids
Why Is the Sky Blue? | Physics for Kids: SciShow Kids
Be a Field Scientist! - #sciencegoals: SciShow Kids
Brains On! Science podcast for kids: How do lightbulbs work? (2026-06-23), 30 min. Brains On!, a science podcast for kids, explains how lightbulbs work.
Brains On! Science podcast for kids: Glow for it! How do creatures make light? (2023-02-21), 36 min. Brains On! episode on how living creatures make their own light.
More for every level on the Watch and listen page.
- Jay McTighe and Grant Wiggins. (n.d.). Improve Curriculum, Assessment, and Instruction Using the Understanding by Design Framework. ASCD white paper. https://jaymctighe.com/wp-content/uploads/2024/10/UbD-White-Paper.pdf
- Merrill, M. D. (2002). First principles of instruction. Educational Technology Research and Development, 50(3), 43–59. 10.1007/BF02505024
- Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving Students’ Learning With Effective Learning Techniques. Psychological Science in the Public Interest, 14(1), 4–58. 10.1177/1529100612453266
- Gopnik, A., & Sobel, D. M. (2000). Detecting Blickets: How Young Children Use Information about Novel Causal Powers in Categorization and Induction. Child Development, 71(5), 1205–1222. 10.1111/1467-8624.00224
- Gopnik, A., Glymour, C., Sobel, D. M., Schulz, L. E., Kushnir, T., & Danks, D. (2004). A Theory of Causal Learning in Children: Causal Maps and Bayes Nets. Psychological Review, 111(1), 3–32. 10.1037/0033-295X.111.1.3
- CAST. (2024). Universal Design for Learning Guidelines. CAST. https://udlguidelines.cast.org/
- NGSS Lead States. (2013). Appendix F: Science and Engineering Practices in the NGSS. Next Generation Science Standards. https://www.nextgenscience.org/sites/default/files/Appendix%20F%20%20Science%20and%20Engineering%20Practices%20in%20the%20NGSS%20-%20FINAL%20060513.pdf
- NGSS Lead States. (2013). 1-PS4-2 Waves and Their Applications in Technologies for Information Transfer. Next Generation Science Standards. https://www.nextgenscience.org/pe/1-ps4-2-waves-and-their-applications-technologies-information-transfer
- NGSS Lead States. (2013). 1-PS4-3 Waves and Their Applications in Technologies for Information Transfer. Next Generation Science Standards. https://www.nextgenscience.org/pe/1-ps4-3-waves-and-their-applications-technologies-information-transfer
- NGA Center and CCSSO. (2010). Common Core State Standards for Mathematics. Common Core State Standards Initiative. https://learning.ccsso.org/wp-content/uploads/2022/11/Math_Standards1.pdf